Post by Janus on Oct 18, 2012 2:41:11 GMT -6
!!!under contruction!!!
There are many variation of ships, equipments, skills. Let me show you my science captain current configuration.
Prelude:
My opinion is science officers are not warriors. They use their science knowledge to reach the goal. They have to find balance between defense and offence too like in other classes.
Details:
My example a vice admiral science vessel and Intrepid retrofit.
Weaponry: I like to try all kind of weapon so this time I choose polaron for energy weapon and chronitron topredo for projectile. I use 2-2 beam array and 1-1 torpedo front and rear because this ship has not too good turn rate.
My tactical consoles support both of them. This ship has only two tactical console I put a console for each weapon type.
Defense: Engineering consoles support ship defense. In first there is this ship special console Ablative Generator you could saw it working in Voyager serial final "Engame". There are left two free engineer console slot. One for energy and one for kinetic defense.
Science at work: My captain's and his ship's benefit is science. In this ship there are four science console slots. There are two consoles strongly adviced not just in science also in tactical and engineer vessels. Assimilated module give bonus for defense and offense too, and Biofunction monitor helps recover your injured crew.
In the two free slots there are two Partical generators for Gravity well and Tyken rift do more damage.
Captain and Bridge officer skills:
Science vessel is not strong in offense and defense. We have to boost them with our best skill: science.
I put skills in two groups:
- boost our skills further
- deteriorate enemy skills
!!!under contruction!!!
Captain-1
Captain-2
Captain-3
Captain-4
Engineer-1
Science-1
Science-2
Science-3
Tactical-1
Stations
Intrepid
There are many variation of ships, equipments, skills. Let me show you my science captain current configuration.
Prelude:
My opinion is science officers are not warriors. They use their science knowledge to reach the goal. They have to find balance between defense and offence too like in other classes.
Details:
My example a vice admiral science vessel and Intrepid retrofit.
Weaponry: I like to try all kind of weapon so this time I choose polaron for energy weapon and chronitron topredo for projectile. I use 2-2 beam array and 1-1 torpedo front and rear because this ship has not too good turn rate.
My tactical consoles support both of them. This ship has only two tactical console I put a console for each weapon type.
Defense: Engineering consoles support ship defense. In first there is this ship special console Ablative Generator you could saw it working in Voyager serial final "Engame". There are left two free engineer console slot. One for energy and one for kinetic defense.
Science at work: My captain's and his ship's benefit is science. In this ship there are four science console slots. There are two consoles strongly adviced not just in science also in tactical and engineer vessels. Assimilated module give bonus for defense and offense too, and Biofunction monitor helps recover your injured crew.
In the two free slots there are two Partical generators for Gravity well and Tyken rift do more damage.
Captain and Bridge officer skills:
Science vessel is not strong in offense and defense. We have to boost them with our best skill: science.
I put skills in two groups:
- boost our skills further
- deteriorate enemy skills
!!!under contruction!!!
Captain-1
Captain-2
Captain-3
Captain-4
Engineer-1
Science-1
Science-2
Science-3
Tactical-1
Stations
Intrepid