Post by Janus on Jun 12, 2013 3:47:02 GMT -6
Contribution 1x1
Contribution is needed to access: booster, elite items/equipments,ships, Fleet services (Goodies).
Everyone of us want to spend the least possible time and resources to contributing.
I give you my standard procedures for effective contribution and encourage you to do the same!
Provisions
To get goodies you must obtain fleet credits. You get fleet credits when you contributing to fleet projects. The most of goodies need provisions. For gaining provisions we need to run provision projects.
Contributables
- Dilithium: The most valuable asset in-game because of 8k refine limit.
It gives fleet credits 1:1.
- Fleet Mark: You can obtain through several fleet events and Officer of The Watch missions.
It gives fleet credits 50:1.
You can overload your commendation levels above 100k (until 150k) and every plus 10k can be changed to 75 (with boost 90, boost and critical 120) fleet mark. There are several DOff mission which give high commendation points on success (above 400). If you do those perhaps on critical success (with purple DOffs) you can gather that 10k commendation point in days.
- DOff: You can obtain DOFFs:
1. On Fleet Starbase
2. Exchange
3. Recruiting missions
The most of the projects need common (white) Doffs. I prefer obtain them on Starbase. Unspecailized common DOff costs 500 fleet credit. When contribute them you get 300 fleet credit. I advise to update your DOff Roster to least 200. Specialized DOffs costs 750 fleet credit. Not worth it. So you buy them and what you cant contribute, you sell on exchange. The key is always empty your Roster from white DOffs. If you contribute Fleet Marks the difference between of buying and selling them won't leave your resources going low ;-) On the end you earn some EC wich needs to the next point:
- Commodities:
1. The quickest solution is your own replicator, but it is the most expensive too.
2. The usual way is one of major Starbase's vendor or cargo ships in sector space
3. This option has limitation and working because one of our fleet project. On Embassy, shuttle bay, vendor console:
- Consumables:
You can obtain on every major Starbase at vendors.
- Ship parts:
You can obtain on every major Starbase at shipyard EC vendors. (Torpedoes, Hangar pets etc)
- Crafting Materials:
You can scan those reddish shiny things all around the game in space and ground.
- Embassy provision:
It is an unpleasent one. It cost Fleet Credit but don't ginig anything when you contribute. You can find in your replicator.
SOP (Graham loves acronyms ;-) )
I prefer Admiral Grigori Yanishev's daily missions (Big Dig, Klingon Scout Force, Gorn Minefield). The daily part gives 960 dil and 50 fleet mark (if you use fleet mark booster then 60), plus if you good enough and finished in first 3 you get 640 dil, if not 480 dil your prize. These missions have 20h cooldown. So you can start twice in one day.
Contribution is needed to access: booster, elite items/equipments,ships, Fleet services (Goodies).
Everyone of us want to spend the least possible time and resources to contributing.
I give you my standard procedures for effective contribution and encourage you to do the same!
Provisions
To get goodies you must obtain fleet credits. You get fleet credits when you contributing to fleet projects. The most of goodies need provisions. For gaining provisions we need to run provision projects.
Contributables
- Dilithium: The most valuable asset in-game because of 8k refine limit.
It gives fleet credits 1:1.
- Fleet Mark: You can obtain through several fleet events and Officer of The Watch missions.
It gives fleet credits 50:1.
You can overload your commendation levels above 100k (until 150k) and every plus 10k can be changed to 75 (with boost 90, boost and critical 120) fleet mark. There are several DOff mission which give high commendation points on success (above 400). If you do those perhaps on critical success (with purple DOffs) you can gather that 10k commendation point in days.
- DOff: You can obtain DOFFs:
1. On Fleet Starbase
2. Exchange
3. Recruiting missions
The most of the projects need common (white) Doffs. I prefer obtain them on Starbase. Unspecailized common DOff costs 500 fleet credit. When contribute them you get 300 fleet credit. I advise to update your DOff Roster to least 200. Specialized DOffs costs 750 fleet credit. Not worth it. So you buy them and what you cant contribute, you sell on exchange. The key is always empty your Roster from white DOffs. If you contribute Fleet Marks the difference between of buying and selling them won't leave your resources going low ;-) On the end you earn some EC wich needs to the next point:
- Commodities:
1. The quickest solution is your own replicator, but it is the most expensive too.
2. The usual way is one of major Starbase's vendor or cargo ships in sector space
3. This option has limitation and working because one of our fleet project. On Embassy, shuttle bay, vendor console:
- Warp Coils - 600 EC
- Self-Sealing Stem Bolts - 600 EC
- Entertainment Provisions - 600 EC
- Industrial Replicators - 600 EC
- Seismic Stabilizers - 750 EC
- Terraforming Systems - 900 EC
- Consumables:
You can obtain on every major Starbase at vendors.
- Ship parts:
You can obtain on every major Starbase at shipyard EC vendors. (Torpedoes, Hangar pets etc)
- Crafting Materials:
You can scan those reddish shiny things all around the game in space and ground.
- Embassy provision:
It is an unpleasent one. It cost Fleet Credit but don't ginig anything when you contribute. You can find in your replicator.
SOP (Graham loves acronyms ;-) )
I prefer Admiral Grigori Yanishev's daily missions (Big Dig, Klingon Scout Force, Gorn Minefield). The daily part gives 960 dil and 50 fleet mark (if you use fleet mark booster then 60), plus if you good enough and finished in first 3 you get 640 dil, if not 480 dil your prize. These missions have 20h cooldown. So you can start twice in one day.